Combine potions in a infinite combination. There have been some blocks that were removed in this version.) V0.0.5 ( It is recommended that you delete your config file and let it regenerate. It seems to be quite slow.I will look into issues. Omni-Fluid Power, a fluid battery if you would. Hold shift while hovering over to get more information. It will store RF and the amount per mB can be modified in the config (defaults to 10). This is used to generate Omni-Fluid Power, a fluid battery if you would. Controller not updating capacity when tanks were removed. Crash on sneak and clicking of controller. Crash after breaking and replacing controller. Place a chest next to the controller and place fluid containers in the chest, the controller will fill the items and drain in proportion to the amount the container can hold. Open the GUI and hover over any of the fluid slots, you will now see the name of the fluid, the amount and the capacity that, that portion of the tank can hold. Fluid Potions (now available via its brother mod, Dynamic Potion Systems) All crafting items except the Hammer, Iron Plates and Modules. Not doing so will result in the block being unable to be placed. ![]() When placing Upgrade Module you must click on a block that has a Controller adjacent. ![]() Incompatibility bug with OpenBlocks enchanting table. Crash when placing an Upgrade Module and it is not directly connected to a Controller. (Make sure to enable if you are updating) Upgrade Module and Upgrade Items not have crafting recipes. Crash when removing a filled Controller and placing it next to a new set Tanks. This is temporary and will be changed with a different mechanic in the future. Controller will now only retain contents if placed in same location it was broken. "Bug fix" that caused the Tanks to not sync with the Controller.
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